Since our foundation, Disruptive Games has been working on providing other studios with Multiplayer Development and VFX services for console, PC and Mobile platforms. Our multi-disciplinary team has ability to operate both globally and locally. We have worked on everything from small indie start-ups to big-budget titles. As a fully integrated studio, we take pride in building, consolidating and debugging all of our work, directly in our clients' projects.OUR PORTFOLIO
Make your offline game work online, design it that way from the start.
Connect Your Players
Parties, matchmaking, cross-platform, advanced social features.
Run events, collect data, evolve your game, build your player base.
Players • Weapons • Projectiles • Destruction • UI • Visual Scripting
PlayStation • Xbox • Steam • Switch • Epic • TRC/FQA • Publishing
CPU • Memory • Physics • Animation • Network • Async Tasks
Shaders • Render Pipeline Improvements • Particle Systems
Realistic & stylized effects for all platform types.
Asset integration/debugging, directly in the project.
Scripting, rigging, optimization and debugging.
Characters • Environments •
High-Detail Marketing Illustrations
Character Animation • Environmental Animation • Rigging
Modeling • Texturing • Lighting • Level Creation and Optimization
Docs • Wireframes • UI Mockups •
In-house network platform using
AWS and Unreal Engine.
Ratchet & Clank, Resistance,
Call of Duty, etc…
Xbox One, PS4, Nintendo Switch,
PC, VR, Mobile
Provided post-launch, live-ops for
AAA console and mobile games.
Founded by Ex-Insomniac management.
We’ve been shipping games
as Disruptive for 10 years.
We’ve shipped 9 games as
a team and company.
Employees have an average of
9 years in the game industry.
We build tools and support them across multiple products.
We launched and marketed
our own game Megalith.
Every employee has shipped
at least one game in Unreal.
Our business depends on