WHAT WE CAN DO FOR YOU

Since our foundation, Disruptive Games has been working on providing other studios with Multiplayer Development and VFX services for console, PC and Mobile platforms. Our multi-disciplinary team has ability to operate both globally and locally. We have worked on everything from small indie start-ups to big-budget titles. As a fully integrated studio, we take pride in building, consolidating and debugging all of our work, directly in our clients' projects.

OUR PORTFOLIO

EXPERTS IN Real-time multiplayer
REAL-TIME MULTIPLAYER

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Replication Experts

Make your offline game work online, design it that way from the start.

NETWORKED
GAMEPLAY

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Connect Your Players

Parties, matchmaking, cross-platform, advanced social features.

SOCIAL/ONLINE FEATURES

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Live Development

Run events, collect data, evolve your game, build your player base.

GAMES
AS A SERVICE

ADDITIONAL ENGINEERING EXPERTISE

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GAMEPLAY

Players Weapons Projectiles Destruction UI Visual Scripting

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COMPLIANCE & SHIPPING

PlayStation Xbox Steam Switch Epic TRC/FQA Publishing

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OPTIMIZATION

CPU Memory Physics Animation Network Async Tasks

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GRAPHICS & RENDERING

Shaders Render Pipeline Improvements Particle Systems

TECH ART - VFX - UI/UX Experts

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VISUAL EFFECTS

Realistic & stylized effects for all platform types.

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INTEGRATED
PIPELINE

Asset integration/debugging, directly in the project.

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TECH ART

Scripting, rigging, optimization and debugging.

ADDITIONAL ART RESOURCES

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CONCEPT ART

Characters Environments
High-Detail Marketing Illustrations

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ANIMATION

Character Animation Environmental Animation Rigging

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Environment Art

Modeling Texturing Lighting Level Creation and Optimization

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UI / UX

Docs Wireframes UI Mockups
In-Engine Implementation

KEY STRENGTHS & QUALIFICATIONS

KEY STRENGTHS

Mature & Proven Technology

In-house network platform using
AWS and Unreal Engine.

AAA Game
Development

Ratchet & Clank, Resistance,
Call of Duty, etc…

Multi-Platform
Experience

Xbox One, PS4, Nintendo Switch,
PC, VR, Mobile

Live
Games

Provided post-launch, live-ops for
AAA console and mobile games.

Experienced
Leadership

Founded by Ex-Insomniac management.

Cohesive
Team

We’ve been shipping games
as Disruptive for 10 years.

Proven Ability
to Ship

We’ve shipped 9 games as
a team and company.

Senior
Staff

Employees have an average of
9 years in the game industry.

Tools
Support

We build tools and support them across multiple products.

Experience Self Publishing

We launched and marketed
our own game Megalith.

Unreal
Experience

Every employee has shipped
at least one game in Unreal.

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Clients

Our business depends on
our reputation.

OUR CLIENTS

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GET IN TOUCH

Interested in our services? Have a question or feedback? We’d love to hear from you!

CONTACT US